Arsenal

IRON NEST Arsenal Database

A responsive IRON NEST lookup for shell families, recon and movement abilities, source, effect, best use, unlock evidence, and verification status.

This IRON NEST: Heavy Turret Simulator Arsenal Database is a fast decision index, not an invented stats wiki. It lists public names and roles that can be supported now, links each family to the detailed canonical guide, and marks changing fields such as requisition cost, unlock, radius, duration, and mission availability as check in game.

Scope: Base-game AppID 2950790, public 1.0 through PATCH 1.0 (1577), checked 2026-08-11. Official Store and developer material establish more than thirty ammunition-and-ability unlockables combined, not thirty shell types. No official rarity system was verified, so every “rarity” field is not published rather than fabricated.

Shell and effect index

Name
Type and rarity
Effect and best use
Source and verification
HE fragmentation
Details
Destructive shell
Rarity: not published
Fragmentation/destructive role for exposed or area targets when the dispatch requests it
Developer FAQ example; exact radius, damage, cost, and unlock: check in game
Armor-piercing (AP)
Details
Penetrating shell
Rarity: not published
Protected or armored target role; match the current target description
Developer FAQ family; exact AP/APHE labels, penetration, cost, and access require current-build inspection
Smoke
Details
Battlefield-control shell
Rarity: not published
Obscuring or movement-control objective where the operation requests smoke
Developer FAQ example; duration, area, friendly interaction, cost: check in game
Star / illumination
Details
Illumination shell
Rarity: not published
Reveal or illuminate an area in a night or visibility objective
Developer FAQ example; exact label, radius, duration, cost, and unlock: check in game
Phosgene
Details
Chemical shell
Rarity: not published
Mission-specific chemical effect only when the current order supports it
Developer FAQ name; gameplay effect, duration, safety area, cost, and availability are not published as stable values
Tear gas
Details
Chemical/control shell
Rarity: not published
Mission-specific control effect; do not substitute for destructive ammunition
Developer FAQ name; exact behavior, radius, duration, cost, and unlock: check in game
Propaganda leaflet
Details
Influence shell
Rarity: not published
Messaging or morale objective rather than physical destruction
Developer FAQ example; mission response, ending relevance, cost, and unlock require current-run evidence
HCHE / high-capacity HE label
Details
Community-reported destructive shell
Rarity: not published
Reported wider destructive role; read the live cylinder/console before choosing
Current community terminology only; exact public label, effect, cost, and unlock need in-game confirmation

“Experimental shells” appear in official promotional language as a broad possibility, but an unnamed teaser is not an entity record. Add a new row only when the current public game or developer source supplies an exact name.

Recon and movement ability index

Name
Type and rarity
Effect and best use
Source and verification
Recon Plane
Details
Reconnaissance ability
Rarity: not published
Search a defined area when target identity or position is uncertain
Current player-facing name corroborated; coverage, cost, cooldown, unlock, mission access: check in game
Forward Observer
Details
Reconnaissance resource
Rarity: not published
Obtain observer information where the current operation makes it available
Current community route evidence; exact report, cost, duration, and restrictions are mission-dependent
Position Report
Details
Positioning information
Rarity: not published
Establish the Nest's firing origin before manual range and bearing work
Current player-facing name corroborated; exact output, cost, and availability require current-run inspection
Tactical Move
Details
Planned movement ability
Rarity: not published
Relocate deliberately, then rebuild every Nest-relative firing solution
Role corroborated; timing, destination control, cost, cooldown, and restrictions: check in game
Emergency Move
Details
Emergency movement ability
Rarity: not published
Leave an immediately threatened origin, accepting that the old solution is invalid
Role corroborated; does not prove universal safety, tracking reset, cost, or availability

Choose by the required effect

Start with the verb in the dispatch. “Destroy” points toward a destructive match, “penetrate” toward protection/armor logic, “illuminate” toward star ammunition, “screen” toward smoke, and an information problem toward recon. Chemical or leaflet names do not mean “more powerful”; they answer different objectives.

Then check target, friendly positions, available stock, cost, and the operation’s current stage. A correct shell at the wrong target or wrong time is still a failed solution. Use Target Matching for the decision process and Requisition for resource planning.

Loading and unload status

Before committing a shell, verify the barrel, exact label, powder count, and firing card. Current community discussion indicates that players need an unload solution, but public evidence does not support one universal safe unload sequence for every mechanical state. If a wrong shell is already committed, stop adding powder, read current prompts, and decide between recalculating for the actual load and a supported restart.

The database therefore does not include a fictional “unloadable: yes” field. The canonical Loading guide owns wrong-load prevention and recovery. Exact reversible states still require hands-on testing in the latest build.

What “check in game” means

A current inventory observation should record exact label, category, displayed description, locked/available state, requisition cost, mode, mission, objective stage, patch, activation or loading steps, and visible result. Record a separate row when one of those context fields changes.

Do not fill gaps with zero, “common,” an old Demo value, or a third-party calculator assumption. The Demo is AppID 4300500 and the Playtest/Beta is 4300490; neither silently updates the base-game database.

Database status and next measurements

The entity names above are useful for lookup, but the following fields remain test-required: AP versus APHE/HCHE exact current naming; shell radii and durations; flight behavior per shell; requisition prices; unlock source; mode and mission restrictions; ability coverage and cooldown; whether movement clears enemy tracking; and exact wrong-load recovery states.

When enough repeated samples exist, add versioned detail rows rather than overwriting history. Every numerical record should contain AppID, official patch title, mode, mission, item, sample count, and source screenshot or video.

Sources

Continue with another focused IRON NEST guide.

Arsenal

IRON NEST Recon and Movement Abilities Guide

Choose Recon Plane, Forward Observer, Position Report, Tactical Move, and Emergency Move without assuming unverified costs or mission availability.

Arsenal

IRON NEST Cards and Records

Organize IRON NEST firing cards, ability information, notebooks, and after-action records so each shot remains traceable and correctable.

Arsenal

IRON NEST Loading Guide

Load an IRON NEST gun safely by matching shell, powder count, barrel, mechanical state, and firing card while preventing unrecoverable mix-ups.