Missions

IRON NEST Campaign Mission Index

Find the documented IRON NEST campaign operations in a spoiler-light index, distinguish completion from gold medals, and diagnose progression safely.

This spoiler-light index names the documented Campaign operations in IRON NEST: Heavy Turret Simulator without publishing target coordinates or ending choices. The order follows the operation sequence exposed by the official Steam achievements and should be checked against the current Campaign menu if a later patch changes presentation.

Base-game scope: Steam AppID 2950790, Windows public version 1.0, checked 2026-08-08. Demo AppID 4300500 and Playtest/Beta 4300490 are excluded.

Campaign operations at a glance

Operation
Official completion wording
First-run focus
Gold achievement
Calibration Fire
Land the Calibration Fire
Learn the end-to-end firing loop
Duty Fulfilled
Fire and Light
Deliver Fire and Light
Read effect requirements before loading
Marksman's Honour
Liberation
Enforce the Liberation
Follow the active order, not assumptions
Exemplary Service
Counter-Battery
Silence the Counter-Battery
Track changing pressure and target evidence
Distinguished Conduct
Iron Road
Intercept the Iron Road
Confirm timing and objective state
Crowned in Brass
Siege of Cartagena
Break the Siege of Cartagena
Separate objective targets from map clutter
Naval Commendation
The Gorge
Survive the Gorge
Preserve state and read each new dispatch
Valour Under Fire
Rock of Gibraltar
Strike the Rock of Gibraltar
Verify target class and effect
Order of Merit
Dead Reckoning
Trust Dead Reckoning
Preserve the reasoning behind each plot
Quiet Precision
Fire on Call
Answer Fire on Call
Keep cards and gun states matched
Iron Discipline
High Tide
Turn the High Tide
Update to avoid the fixed end-state media issue
Coastal Defence Medal
Blind Fire
Endure Blind Fire
Distinguish uncertainty from calculator error
Unshaken
Phantom Battery
Hunt the Phantom Battery
Label each evidence source on the map
Master Gunner
Final Harvest
Reap the Final Harvest
Protect the final sequence from spoilers
Night's Precision
White Shells
Documented through its gold condition
Follow the current campaign presentation
Pride of Castile

What this order does and does not prove

Steam’s official achievement text is strong evidence for names and completion/gold relationships. It does not disclose every objective, coordinate, choice, or medal threshold. White Shells is included because the official Pride of Castile achievement explicitly names it, but this index does not invent a separate completion achievement.

Use the Campaign UI and teleprinter as the authority for the operation currently loaded. If the menu presents a different order after an update, record the public version and revise the index from that direct evidence.

First-run method for every operation

Read the full dispatch before moving a control. Mark spotters and references, plot the target, make one firing solution, and compare the card with the actual load and gun. After impact, wait for the mission response. When a new dispatch arrives, treat it as a new state and invalidate assumptions that depended on the previous target.

Finish the operation and dismiss the newspaper through the normal flow. Capture the medal result if you intend to return for gold. A first completion should teach the operation; a gold run should optimize known criteria.

When progression appears stuck

Check for unread teleprinter output, an incomplete objective effect, a post-mission newspaper waiting to be dismissed, or a required sleep/transition interaction. Then confirm the game is current. PATCH 1.0 (1547) fixed broken mission intel in Czech and French and an incorrect/duplicate High Tide end newspaper and record. PATCH 1.0 (1558) fixed failure to enter missions after a crash and save corruption.

If the problem survives on the current public build, preserve the save and collect a reproducible report. Do not delete a profile because an old forum reply assumes a Demo-era path.

Completion, medals, and endings

The operation completion achievements are separate from gold-on-all-medals achievements. Four additional official achievements describe city outcomes: A City Silent, A City in Celebration, A City Subdued, and The Road Not Taken. Those are spoiler-bearing outcomes, not additional mission names.

Avoid reading ending conditions until you deliberately want spoilers. A credible ending route needs a documented sequence across complete runs, not a guess based on one final newspaper.

Campaign index FAQ

Are there exactly fifteen missions?

Fifteen operation names are documented in the official achievement text. This page calls that the currently documented index rather than claiming no unlisted prologue, transition, or future mission can exist.

Why are coordinates not listed?

Coordinates and target states can vary by mission, mode, or run and require current public-build evidence. Copying one player’s marks as universal would make the index less reliable.

Does the Demo have the same campaign?

No assumption should be made. The Demo is a separate Steam product, AppID 4300500, and older Demo pages frequently reflect pre-release content.

Where do medal details belong?

Use Medals for the Steam achievement index and future verified medal criteria. Mission pages should link there rather than duplicating uncertain thresholds.

Sources

Continue with another focused IRON NEST guide.

Missions

IRON NEST Blind Fire

Endure Blind Fire by making uncertainty visible, separating estimated target position from calculator precision, and using impact evidence methodically.

Missions

IRON NEST Calibration Fire

Complete Calibration Fire by learning the teleprinter-to-newspaper loop, checking one coherent firing card, and diagnosing first-mission stalls.

Missions

IRON NEST Counter-Battery

Solve Counter-Battery by separating hostile-fire evidence from the Nest firing solution, managing pressure, and verifying each battery response.