This spoiler-light index names the documented Campaign operations in IRON NEST: Heavy Turret Simulator without publishing target coordinates or ending choices. The order follows the operation sequence exposed by the official Steam achievements and should be checked against the current Campaign menu if a later patch changes presentation.
2950790, Windows public version 1.0, checked 2026-08-08. Demo AppID 4300500 and Playtest/Beta 4300490 are excluded.Campaign operations at a glance
What this order does and does not prove
Steam’s official achievement text is strong evidence for names and completion/gold relationships. It does not disclose every objective, coordinate, choice, or medal threshold. White Shells is included because the official Pride of Castile achievement explicitly names it, but this index does not invent a separate completion achievement.
Use the Campaign UI and teleprinter as the authority for the operation currently loaded. If the menu presents a different order after an update, record the public version and revise the index from that direct evidence.
First-run method for every operation
Read the full dispatch before moving a control. Mark spotters and references, plot the target, make one firing solution, and compare the card with the actual load and gun. After impact, wait for the mission response. When a new dispatch arrives, treat it as a new state and invalidate assumptions that depended on the previous target.
Finish the operation and dismiss the newspaper through the normal flow. Capture the medal result if you intend to return for gold. A first completion should teach the operation; a gold run should optimize known criteria.
When progression appears stuck
Check for unread teleprinter output, an incomplete objective effect, a post-mission newspaper waiting to be dismissed, or a required sleep/transition interaction. Then confirm the game is current. PATCH 1.0 (1547) fixed broken mission intel in Czech and French and an incorrect/duplicate High Tide end newspaper and record. PATCH 1.0 (1558) fixed failure to enter missions after a crash and save corruption.
If the problem survives on the current public build, preserve the save and collect a reproducible report. Do not delete a profile because an old forum reply assumes a Demo-era path.
Completion, medals, and endings
The operation completion achievements are separate from gold-on-all-medals achievements. Four additional official achievements describe city outcomes: A City Silent, A City in Celebration, A City Subdued, and The Road Not Taken. Those are spoiler-bearing outcomes, not additional mission names.
Avoid reading ending conditions until you deliberately want spoilers. A credible ending route needs a documented sequence across complete runs, not a guess based on one final newspaper.
Campaign index FAQ
Are there exactly fifteen missions?
Fifteen operation names are documented in the official achievement text. This page calls that the currently documented index rather than claiming no unlisted prologue, transition, or future mission can exist.
Why are coordinates not listed?
Coordinates and target states can vary by mission, mode, or run and require current public-build evidence. Copying one player’s marks as universal would make the index less reliable.
Does the Demo have the same campaign?
No assumption should be made. The Demo is a separate Steam product, AppID 4300500, and older Demo pages frequently reflect pre-release content.
Where do medal details belong?
Use Medals for the Steam achievement index and future verified medal criteria. Mission pages should link there rather than duplicating uncertain thresholds.