Medals

IRON NEST Medal and Achievement Checklist

Track all 15 mission gold sets, 14 completion achievements, four city outcomes, evidence status, and the next result to verify.

IRON NEST: Heavy Turret Simulator has 33 official Steam achievements: 14 campaign-completion achievements, 15 achievements for earning gold on every medal in a named operation, and four spoiler-sensitive city outcomes. This checklist gives each mission one canonical tracking row without pretending the short Steam descriptions reveal hidden medal thresholds.

Verified layer: Names and short conditions come from the official AppID 2950790 Steam achievements list. Community layer: A current gold guide reports categories and thresholds, but exact requirements remain community-reported until reproduced on the current public build. PATCH 1.0 (1577) is the testing baseline for replay state.

Mission checklist

Operation
Completion achievement
All-gold achievement
Requirement status and details
Calibration Fire
Just Calibrating
Duty Fulfilled
Official pair verified; exact medal rows need current result capture. Mission
Fire and Light
Honour Salute
Marksman's Honour
Official pair verified; exact medal rows need current result capture. Mission
Liberation
For Their Own Good
Exemplary Service
Official pair verified; collateral or choice effects require controlled testing. Mission
Counter-Battery
First Reply
Distinguished Conduct
Official pair verified; assistance, wave, timer, and resource conditions need current-build evidence. Mission
Iron Road
All Clear
Crowned in Brass
Official pair verified; exact target and efficiency thresholds remain test-required. Mission
Siege of Cartagena
Breakout
Naval Commendation
Official pair verified; current discussions report progression confusion, so preserve result evidence. Mission
The Gorge
Cold Start
Valour Under Fire
Official pair verified; medal thresholds require a clean replay log. Mission
Rock of Gibraltar
Flying False Colours
Order of Merit
Official pair verified; exact route and target-choice effects remain test-required. Mission
Dead Reckoning
Steady Hands
Quiet Precision
Official pair verified; unaided or accuracy requirements must be read from the result. Mission
Fire on Call
The Gun Answers
Iron Discipline
Official pair verified; reports of stuck state need a versioned reproduction. Mission
High Tide
Beachhead Denied
Coastal Defence Medal
Official pair verified; PATCH 1547 corrected the end newspaper/record. Mission
Blind Fire
Nothing Was There
Unshaken
Official pair verified; PATCH 1577 corrected off-centre spotters. Mission
Phantom Battery
Mirror Image
Master Gunner
Official pair verified; community gold thresholds and no-recon claims need repeated confirmation. Mission
Final Harvest
In the Dark
Night's Precision
Official pair verified; medal and ending interactions need isolated tests. Mission
White Shells
No separate completion achievement listed
Pride of Castile
Gold pair official; route and shell-choice ending claims are community-reported. Mission

The missing White Shells completion achievement is not a gap to fill with a fictional name. The official Pride of Castile condition is enough to verify that White Shells has an all-gold achievement.

Four city outcomes — spoiler warning

The official list also contains four outcome achievements:

  • A City Silent — official text establishes a city wiped from the map.
  • A City in Celebration — official text establishes a city that comes out to meet you.
  • A City Subdued — official text establishes a city that kneels and calls it peace.
  • The Road Not Taken — official text establishes a city spared and a different road.

Those descriptions prove distinct outcomes, not the exact trigger chain. Hospital, civilian, friendly-fire, shell-class, and mission-choice explanations remain in the spoiler-marked Endings guide and require controlled saves. Do not infer causation merely because two events occurred in the same run.

Medal categories seen in current reports

Current community gold guidance uses categories such as allies killed, average accuracy, kill streak, counter-battery time, enemies killed, kills per shot, no recon, requisition spending, first-shot result, and triple kill. These labels are useful when transcribing a result screen. They do not prove that every category appears in every operation or that a reported threshold is current.

Category
What to record
Common confounder
Published status
Accuracy / first shot
Every shot, target, observed impact, final result row
Support rounds or a moved target may be counted differently
Community-reported category; threshold needs current repetition
Kills / kill streak / kills per shot
Target group, shell, number reported after impact
Delayed effects or grouped targets
Community-reported category; threshold needs current repetition
Allies killed
Friendly positions, shell effect, result row
Narrative target state and area effect
Community-reported category; exact gold boundary not generalized
Recon / assistance
Every ability and observer request
Mission-provided information versus player-purchased recon
Community-reported category; “no recon” needs operation-specific proof
Requisition
Starting stock, each request, displayed cost, remaining resource
Unlock or mission inventory differences
Community-reported category; cost table is not yet verified
Time
Start event, objective transitions, completion event
Replay-state bugs before PATCH 1577
Community-reported category; timer boundary needs testing

How to use this checklist

Finish each operation once for understanding. Check its completion achievement after the newspaper and save transition. Photograph every in-game medal row, then choose one missing category for the next replay. Keep shell, route, and other variables stable while changing the suspected requirement.

After confirming individual medals, combine the verified sufficient behaviors in a clean run. Capture the internal all-gold result and the Steam achievement separately. The platform notification confirms the achievement; it does not expose the hidden arithmetic.

Use a simple local record: operation, patch, mode, attempt, shots, requisitions, recon/abilities, allies affected, targets/effects, elapsed boundaries, medal rows, newspaper, and Steam result. Do not upload a raw save or edit achievements to fill the list.

Patch and save safeguards

PATCH 1.0 (1547) fixed an incorrect or duplicate High Tide newspaper and record. PATCH 1.0 (1558) fixed save corruption and inability to enter missions after a crash. PATCH 1.0 (1577) fixed mission events not resetting on replay plus turret position/movement state between missions.

Research on older behavior can misidentify a threshold when the real cause was stale mission state. Update, start from a normal menu transition, dismiss the result newspaper, and let Steam Cloud synchronize. Follow Saves and Cloud before any ending or gold experiment that risks progression.

What remains unverified

The exact medal names and numeric thresholds for all fifteen operations, whether all four medals always register simultaneously, the exact no-recon distinction, timer start/end points, requisition accounting, hidden collateral rules, and the full city-outcome trigger graph still require hands-on current-build testing. Community values are leads, not official constants.

Sources

Continue with another focused IRON NEST guide.

Medals

IRON NEST Endings Guide

Track IRON NEST campaign choices and the four official city-outcome achievements without guessing narrative causes or exposing unmarked spoilers.

Medals

IRON NEST Gold Medal Guide

Plan IRON NEST gold runs using the fifteen official mission-achievement pairs, clean baselines, controlled tests, and patch-aware evidence.

Medals

IRON NEST Medal Requirements

Verify IRON NEST mission medals with controlled runs, distinguish result-screen criteria from Steam achievements, and avoid invented thresholds.